Get Even Release Date Is Now Official – It’s 2015
Get Even has been confirmed for a 2015 launch on PC and next-gen formats, and it promises to remove the divide between single and multi-player experiences in new ways.
As you play through the single-player game, enemies encountered in the world, enemies will still exist as real-world players on-line.
The nice catch though, is that you’ll never know who’s an AI bot or who’s a real person.
Part of this teaser is live-action whilst other parts are generated by an all-new bleeding-edge graphics engine.
Even if you were able to tell what was filmed, and what was generated by software, you’d have to admit that the border between the two looks like it’s soon going to be dissolved!
In a press release sent to VG247 The Farm 51 explained that the plot revolves around two intertwined narratives, and that the route taken by players throughout the campaign will determine the character’s personality, throwing elements of horror and thrillers into the mix to make things more tense.
Environments were also scanned in to make them feel more real.
New Gunplay Features
The gunplay comes with some new features, such as using the in-game smart-phone to sync with guns, which will allow players to shoot around corners safely. and it’s all customizable.
Who Are The Farm 51?
The Farm 51 is a Polish video game developer founded in 2005 by three industry veterans, Wojciech Pazdur, Kamil Bilczynski and Robert Siejka.
Wojciech Pazdur, Kamil Bilczynski both worked on the Painkiller series at People Can Fly, and Robert Siejka is the former president of 3D Magazine.
The company originally did some outsourcing contracts work for other studios, but then gathered enough Intellectual Property (IP) to get funding from 1C Company for their 2009 debut project, NecroVisioN and then its prequel, NecroVisioN: Lost Company.
Their latest game, Deadfall Adventures, was released on November 15, 2013.
In a statement, The Farm 51 CEO Wojtek Pazdur said,
"As an independent developer, it would be foolish to go head-to-head with the larger companies and create a ‘me too’ knock-off, and frankly we wouldn’t be interested in doing it. We believe that there is still a ton of content and design creativity that has yet to be explored in first-person genre, as well as an audience beyond the warfare player – those are the people we are going for with Get Even".